Start: Begin by speaking to the little Boy at the northeast entrance of Taverley.
Skills: The ability to defeat a level 53 monster.
Quests: None!
What You Need: Some Gloves and some Cheese.
Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'.
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Getting Started
First off, find the little Boy located just west of the entrance to Taverley near the hedge. Speak to him and he'll tell you that he accidentally kicked his ball into the witches yard and she has locked it in her shed. Tell him that you'll get it back for him.
The Witch's House
North of the Boy is a house. Try the door, which is locked. Look under the Flower Pot to the left of the door to find a Door Key. Use this to unlock the door and go inside. Head up the stairs and in the bedroom is a Diary on the table. Take it and read the entire thing, or you will not be able to finish the quest.
The Diary explains that Nora T. Hagg has been creating a monster that lives in her shed. It also explains the locking mechanism of the garden door. Go downstairs and into the room at the north end of the house. Climb down the ladder, and while wearing some Gloves (except Mime gloves), open the Gate. Search the Cabinet on the wall opposite the gate to find a Magnet.
Warning: Since the Witch's gate is electrified, touching it with your bare hands or with a pair of gauntlets will result in a shock which causes damage!
Getting the Ball
Go back up the ladder and into the room in the southwest corner. Drop a piece of Cheese (which can be bought in any local Grocery Store) and a Mouse should appear. Use the Magnet with the Mouse, which will retreat into the wall and unlock the door.
Now go into the garden, but don't let the witch see you-- if she sees you, you'll be teleported out and you'll have to start all over again. The witch will be unable to see you from behind the hedges. Make your way around the garden to the fountain, which you can search to find a key to the shed. Go up to the shed, avoiding the witch.
Unlock the shed and go inside. Try to take the Ball, which is on top of the Crates, and you'll be attacked by a level 19 Witch's Creation. When you defeat that form, it will appear as a level 30 Spider, a level 42 Bear, and a level 53 Wolf. After defeating the creation, grab the Ball and leave the garden-- still not being seen by the witch. If you are teleported out now, You will lose the Shed Key and Ball and you'll need to start all over again.
Now just go back to the Boy, give him his ball, and congratulations: you've completed the quest!
Rewards
6,325 Hitpoints experience
4 Quest Points