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 In Aid of the Myreque

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Data de înscriere : 16/06/2008

In Aid of the Myreque Empty
MesajSubiect: In Aid of the Myreque   In Aid of the Myreque Icon_minitimeLun Iun 16, 2008 6:33 pm

Start: Begin by speaking to Veliaf Hurtz in the Myreque hideout below the Hair of the Dog Inn in Canifis.
Skills: 15 Mining, 25 Crafting, 7 Magic.
Quests: In Search of the Myreque and Nature Spirit.
What You Need: Food (any kind will do) Spade, Buckets (5 is advised), Pick-axe, 11 Planks (buy at builders store in Mort'ton, re-spawn: behind Barbarian agility course or Graveyard lvl-19 wild), 36 Nails (you get 30 during the quest), 10 Bronze axes (Bob in Lumbridge), 4 Tinderboxes (any general store), 10 Mackerels (Catherby) or 10 Snails (Mort Myre Swamp), Swamp Paste, 2 Steel bars , 1 Coal, Silver Sickle (blessed), hammer (re-spawn on the top floor of one of the northwestern houses), 1 Mithril bar, 1 Silver bar, 1 cut Sapphire, 1 Cosmic rune, 1 Water rune, 1 Soft clay, 1 Rope.

Recommended Quests: Shades of Mort'ton, Ghost Ahoy.
Recommended Items: Ectophial, charged Glory Amulet.

Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'.


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The Quest

Here is the route to the quest start point:


Red is the route from Varrock, Yellow is the route after Ectofuntus teleport, Green is after Canifis teleport (Ancient Magicks). Go down the trapdoor behind Canifis pub, then push the Strange wall, walk a bit south-east and Squeeze-past stalagmite.

To start the quest talk to Veliaf. Go through the whole conversation and he will tell you to find a new hide-out. This, he thinks, could be found at Burgh de Rott, a village south of Mort'ton.


Go out through the wooden doors a bit south-east, across the bridge in the south, then take the boat to Mort'ton. Walk south through the town, across a bridge and you will have found Burgh de Rott:


When you try to enter the town people will throw rotten tomatoes at you. Talk to them and you still will not be able to get in. Search a nearby table, then search the chest next to it. Place some food in the chest (table and chest are in the red square) and that is your key into the town: They now seem to trust you.


Talk to any of the Villagers and ask if there are any 'out of the way places'. They will tell you about a trapdoor you could enter in the pub. At the end of the conversation a bit becomes clear: You will need to help rebuild the town.

For the next part you need a pick-axe to clear the rubble on top of the trapdoor. In the pub climb over 'Broken down wall' and use your pick-axe on the pile of rubble.

A bit west of the pub is a well with a bucket re-spawn next to it: Take a bucket before entering the basement. Now down the trapdoor and into the basement. Bring a spade. You now need to remove 15 piles of rubble. Be sure to have at least 6 free inventory spots to carry it.


In all you will need 5 buckets or 5 trips to free the basement of its rubble. Use your pick-axe to 'mine rubble' (gives 30 exp per pile) then use your spade on rubble to fill the bucket and to pick up other 'rubble' consisting of various types of nails, broken glass and a rock. Do this with three piles of rubble, then fill your bucket with the rubble.

Now you need to empty the bucket(s). This can be done inside the village in just one spot: On the rubble pile behind the pub (you may also right-click on the bucket and choose the "empty" option). Once cleared you will find a plaque on the wall:


Search this and this will show:


Two items you will have found are a Dusty Scroll and a Plaster fragment.

The cellar is now cleared. Go back up and talk to Razvan (or any villager) and you now will be asked to help with rebuilding the town.


For the general store is needed: 6 planks and 24 nails the type of nail doesn't matter, use the ones you picked up cleaning the basement of the pub. Planks can be bought at Mort'ton if you have finished Shades of Mort'ton quest.

Search the hole in the wall, then climb the ladder outside and search the hole in the roof. Use the planks on both the holes and go back in to talk to Aurel. He will now ask you to help stock the store. To do this you will need to collect some items for him. Everybody will need to collect 10 Bronze Axes and 3 Tinderboxes. You will also have to collect either 10 Mackerel or 10 Snails. You will also be given a Crate to store these items in to save some inventory spaces. Fill the Crate with the required items and take it back to Aurel.

Next you are asked to help repair the bank. You will need 2 planks and 1 Swamp paste to repair it. Both can be bought at Builders store in Mort'ton. Use the plank with the bank booth and it is done. Talk to Cornelius and he will tell you to fix the wall. For this you will again need 3 planks and 18 nails (of any kind). Talk to Cornelius again and he will tell you you need to recruit someone, ask him if he is up for the job and he will say yes. You now have access to your bank.

Talk to any of the villagers and they will tell you to fix the furnace.


You will find the furnace in the south-east corner of the village. Search the broken furnace:


You will need two steel bars to repair the hole, one coal and a tinderbox to light it. Use the steel bar with the broken furnace and this will repair the hood. Search repaired furnace and you will find it is without fuel. Use one coal with it, and then use the tinderbox on the furnace.

A cut-scene follows...


And you end up with more trouble ahead. Gadderanks has turned up to collect blood from the town's people. Talk to Gadderanks who is at the General Store. He wants you to give blood. Talk to the others around and Gadderanks will speak to you:


Attack him and will be down but not dead. He will tell you his Vampire Juvinate will protect him. Now wield your Silver Sickle (b) and kill the Vampire Juvinate. Once they are dead talk to Gadderanks and he will tell you about a potion. He will also drop his Gadderhammer.


Talk to Veliaf and he will tell you to meet him in the old hide-out in the Hollows. Head over there and talk to him again.


Now talk to either Polmafi or Radigad and they will go to the new hide-out in Burg de Rott. Talk to Veliaf again and he will ask you to guide Ivan Strom to the Temple. Talk to Ivan and you will be given a choice of two routes.


Route 1 is described as the hard route, leads through Canifis, and you will need to defeat two level 75 Vampire Juvinate.

Route 2 is the longer route through Mort Myre Swamps and you will face four level 50 Vampire Juvinate.

Note: Before you go, you have the opportunity to equip Ivan with Steel Legs, Chainmail, a Steel Medium Helm and a Sickle. You can also give him up to 15 pieces of food (he only accepts Snails, Salmon, Slimey Eels or Stews).

The best option is route 1. Wield your Silver Sickle (b) and prepare to be ambushed. You will need to protect Ivan Storm as he will flee back to the hide-out if he is down to half health. The trick is to use the surrounding so the Vampire Juvinate cannot reach Ivan when you fight them. Ivan will follow you anywhere you go and you have a bit of time to find the right spot. This is one option:


Should Ivan Storm flee you will need to return to the hide-out and try again. There is a way out that will teleport you near Canifis: an escape route at the south end of the 'room' you are in. The faster way to get back is to log out and log in again.

Now head to Drezel and talk to him. Either go through all the options or directly choose the option: "the people of Morytania rely on this" and he will give you a 'Temple library key'. Use this with the keyhole between the shelves on the eastern wall. A trapdoor will open and you go down into the library. Now search the bookcases and you will end up with three books in your inventory: an 'Ancient book' a Battered tome' and a 'Leather book'. Read all three and head back to the Hollows.

A bit north of the entrance to the hide-out is a boarded up cave entrance. Use a hammer with the wooden board and enter the cave. Walk south then east and you will come to Ivandis Seergazes tomb. Use soft clay on it and you will end up with a mould.


Now find a furnace with a Mithril bar, Silver bar and a cut Sapphire in your inventory. Use either the Mithril or Silver Bar on the furnace to make a 'Silvthrill rod'. Cast 'Enchant level 1 Jewelry' on it and head back to the Temple where Drezel is. Head through the gate past Drezel into a larger room. With a rope in your inventory, use the 'Silvthrill rod' with the well in the center of the room and you will get a 'Rod of Ivandis(10)' Head back to the hideout in the basement of the Burgh de Rott Pub and give the Rod to Veliaf.

Quest complete!


Rewards

2,000 Attack, Defense, Strength and Crafting experience.
The ability to make Guthix Balance Potions and Rods of Ivandis
You get to keep the Gadderhammer.
2 Quest Points
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