Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap, Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potions (4 dose); 10-15 Shantay Passes or a Camulet and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested; Charcoal; Tinder Box; a Pestle and Mortar; Spice/Gnome Spice; a Cake (or something else 'sweet'); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots (see 'rewards' in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6 Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves; and at least 650 coins.
Recommended Skills: A high Agility level will be a distinct advantage, ability to defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack, it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra's Lament, for Camulet teleportation; Heroes Quest, so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquility, Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar's Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less dangerous way to the Graveyard (and less risk of losing food if you haven't done Nature Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.
Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'.
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General Information
Here is a map of the desert, which should be helpful while doing the quest:
Amulet of Glory Teleportation point to Al Kharid
Shanty Pass Bank and Magic Carpet Transportation
Fairy Ring BIQ
The Archaeologist and Magic Carpet Transportation
Entrance from Enakhra's Temple (Camulet Teleportation point)
Magic Carpet Transportation and POH Portal if you have your house in Pollnivneach for House Teleportation
Fairy Ring DLQ
Magic Carpet Transportation and Nardah Bank and Water
Magic Carpet Transportation to Sophanem (Bank there after completing Contact)
Bandit Camp- Eblis is here before he builds the Scrying Glass and the Chest you get the Gilded Cross from
Eblis after he builds the Scrying Glass, and the Scrying Glass
The Smokey Well
The Pyramid of Azzanadra
About Magic Carpet Transportation:
The carpet normally costs 200gp per ride, with the Feud quest done or a Ring of Charos (a) it's only 100gp and with both it's 75 gp. You cannot hold anything in your weapons slot if you take the carpet. To get around this go into the desert and your Shantay Pass will disappear, just unequip your weapon and take the carpet.
You will not have to take the carpet at all if you have completed the Enakhra's Lament quest and have your Camulet ready. It has 4 charges and can be recharged by using Ugthanki Dung (camel dung) on it.
You can also use the Fairy Ring teleportation system if you have started Fairy Tale Part 2: Cure a Queen and reached the point where you learn about the Fairy Rings. The fairy ring combination is "BIQ," and it will bring you to outside of the Kalphite Lair.
There is also the Pharaoh's Sceptre found in the Pyramid Plunder minigame that can be used to teleport to the Desert Treasure Pyramid (Jaldraocht).
And finally the house teleport if you have a house in Pollnivneach.
The Archaeologist
As rumors abound you must have heard them and being interested in adventures like any good adventurer you will want to go off and find this treasure.
To start this adventure you must talk to the Archaeologist at the Bedabin Camp right beside the Magic Carpet. If you have not completed all of the quests that are required for this quest than he will just be 'lost in his thoughts'. If you have completed all the quests required than he will tell you that he thinks there is a treasure in the desert and he wants you to take some notes to the Terry Balando, the Archaeological Expert at the Exam Center.
Talk to Balando with the notes and he looks at them. Talk to him again and he will give you the translated notes. Bank and get 650 coins (plus some for the magic carpet if needed), 12 Magic Logs, 6 Steel Bars, 6 Molten Glass, 1 Blood Rune, some Ashes, some Normal Bones, and Charcoal, note all of the items. Return the translated notes to the Archaeologist and he says it confirms what he thought and that if you help him he'll chip you in for part of the reward. Agree and he tells you to go search around the Bandit Camp to the south.
Eblis and the Scrying Glass
Note: Before going to the Bandit Camp make sure you aren't wearing anything related to Saradomin or Zamorak like Holy/Unholy symbols, their God Capes/Staffs, etc. If you do the Bandit's will attack you (this is multi combat area so you may get attacked by a lot of Bandits). They are only level 57 but if they swarm you they can be very annoying and dangerous if you have low Defense. And you can't talk to anyone while being attacked anyways. Guthix items don't effect them (I'm wearing a Guthix's cape in the picture below).
Go to the camp and buy a beer (Bandit's Brew) from the bartender for 650 coins. Then talk to him about the 4 gems (the lowest talk option, and he will say Crystals not Gems) and he will tell you to talk to Eblis (eastern side of the camp, just south of the general store near the south side of a building there). Go talk to him and he will tell you about the god wars and eventually ask you if you want to help and then he will ask you for some material to make a Scrying Glass.
Use all the other items that he needs (you should have them all noted and ready), Magic Logs, Molten Glass, Steel Bars, Ashes, Blood Rune, Charcoal, and regular Bones. Use them on him, he won't take them from you if you just talk to him. He will go set up the Scrying Glass and tell you to come meet him when you're ready. Go to the top of a little hill with 6 mirrors on it that he wanders around and talk to him. Then look into each of the mirrors, which will show you a little cut scene of each place you will need to visit.
Note: You will want to bank the gems as fast as possible once you have them because while you carry them around there is a chance that a Level 95 Stranger will appear with a Ddp++ and attack you (usually near a bank), possibly using the special, so you do not want to carry around the Diamonds any more than you have to.
If you lose any of the Diamonds, you can find them in the area where you got them:
Shadow - in Damis' Lair
Smoke - in the Smoky Well
Ice - from the Ice Troll Child
Blood- in front of Dessous' tomb.
Additional Note: The item and equipment lists are only suggestions, change them as you wish to fit your preferences.
The Diamond of Shadow (Damis Battle)
In that area you will find Rasolo the Wandering Merchant, he just wanders around in that area so just look around for him. Talk to him about the diamonds and he will tell you that one of them is guarded by Damis and that he will give you the Ring of Visibility to find the entrance to Damis' Lair if you get back a Gilded Cross that some bandits stole from his family.
Go back to the Bandit Camp (desert) and take about 2 Antipoisons (4), a way to get there, and the rest full of Lockpicks. You may need to return to a bank and restock if you fail continuously. Bandit Brew's do not effect this, you must have at least 53 Thieving no matter what. Go to the tent the farthest south in the Bandit Camp. Try opening the chest in it until you get it right. You have to unlock 3 locks. You automatically go to the next lock and you will get a little message saying that you have unlocked lock number X or failed in your message box (just like the message, 'you have done X'). You can fail on any of the locks. Each time you fail you will be poisoned and break a Lockpick. This process can take from 1 Lockpick if you are extremely lucky up to 50+ and take several Antipoisons. So be prepared to do this for a while.
Once you have the cross take it back to Rasolo and he will give you the Ring of Visibility. Now go get ready: You will want 100% energy to run through the maze.
With the Ring of Visibility on go down the ladder that appears in the picnic area near Rasolo and run all the way to the east end of the maze (use Protect from Melee or be ready to eat food when the Level 80 Giant Skeletons attack you).
Damis is level 103 first and has 95 HP, then he comes back at level 174 with 160 HP. He only uses melee attacks but they are very fast and can be up to 30 each time, he also drains prayer with every hit whether he damages you or not.
Melee and Prayer, with Poison - For those with high Attack and who don't want much risk, best if you have good Prayer: 60+ Attack, or 70+ Range (higher Attack, the higher your level the faster this way will go).
Armor- Melee
Helm- Berserker/Helm of Neitiznot
Cape- Obsidian/Legends
Amulet- Amulet of Glory
Arrows- None
Weapon- Ddp++
Body- Proselyte/Rune/Granite
Shield- Holy Book/Rune Defender/Obsidian Shield
Legs- Proselyte/Rune
Gloves- Any Recipe for Disaster reward gloves
Boots- Climbing Boots
Ring- Visibility
1-2 Super Attack Potions (4)
1-2 Super Strength Potions (4)
5+ Prayer Potions (4) - if you use prayer
1 Click Teleport (Teleportation Tablet, Ectophial)
The rest food - Lobster or better
Note: You can do this with Range but it will be slower unless you have very high Range. Just replace Melee armor/weaponry/potions with Range equipment
This can be used for people without prayer, if so then replace Prayer Potions with good food, Monkfish or better. Enter the room (with Prayer if you choose to use it) and when Damis' first form (Level 103) attacks you drink a Prayer Potion if needed (he drains your prayer about half at first) and Ddp++ special him. Go to the hiding place immediately, take off prayer if used and wait for the poison to wear out or kill him. You should poison him whenever you do damage with the special. It should only take up to 6 re-poisonings to kill both forms.
If it wears out then special him 4 times with the Ddp++, or once with the Magic Bow. Repeat this, retreating and attacking until his first form is dead of poison and damage, and wait for your special bar to be at full before you attack him. Let his first form die of poison if possible so that his second form doesn't get a hit off or drain your prayer. Eat while you are in the safe spot, and drink Prayer Potions if needed.
Once the first form is dead he will return as his much more powerful second form (Level 174) and if you are fighting him when this happens he will drain your prayer again. Just continue on the same way but use Super Attack and Strength Potions because his Defense is extremely high and hard to hit through. You will have to be more careful though as he will cause you damage without prayer and he will drain your prayer 4-6 points for each hit whether he does damage or not. Wait for the poison to kill him and defend yourself from the Shadow Hounds and Bats. Re-poison Damis whenever the poison runs out.