Magic and Prayer- The suggested way for more balanced players- 47/65+ Magic, 43+ Prayer, 20+ Defense (optional)
Armor- Magic Armor
Helm- Facemask --- you must wear this to survive in this dungeon
Cape- God Cape or a Spotty/Spottier cape (recommended)
Amulet- Holy/Unholy, Magic, or Glory
Arrows- N/A
Weapon- Air/Water Staff
Body- Monk Robe or Mystic
Shield- Unholy Book
Legs- Monk Robe or Mystic
Gloves- Ice Gloves (needed to pick up the Smoke Diamond)
Boots- Boots of Lightness
Ring- Recoil (recommended) or Life (not recommended)
Note: No armor is actually needed because Protect from Melee will take away all of his Melee damage. But, Prayer armor might save you a Prayer Potion it's free and it doesn't weigh much, and Mystic gives a Magic attack bonus.
Inventory:
3-5 Super Energy Potions (4)
3-5 Prayer Potions (4)
Air or Water Runes (depending on which staff you take)
Death or Blood runes (depending on if you can use Water Wave)
Food, Lobster or better
1 Waterskin (4) should tide you over
1 Tinder Box
1 Shanty Pass (unless you use the Camulet), don't forget to unequip your weapon for the Carpet Ride
1 Click Teleport (Teleportation Tablet, Ectophial, etc)
Turn on Protect from Melee before entering. Enter and Mage him with Water magic until he's dead. It won't take long.
Magic without Prayer for Pures, running, Snaring/Entangling, or with a friend- 47/65+ Magic (79+ for Entangle).
Armor- Monk or Wizard/Zamorak Robes, or Mystic
Helm- Facemask --- You must wear this to survive in this dungeon
Cape- God Cape or Spotty/Spottier Cape (recommended)
Amulet- Amulet of Magic or Glory, or a Phoenix Necklace (suggested)
Arrows- N/A
Weapon- Air/Water staff- If you are willing to risk it, not required
Body- Monk or Wizard/Zamorak robes
Shield- Holy/Unholy Book or Book of Balance
Legs- Monk or Wizard/Zamorak Robes
Gloves- Ice Gloves
Boots- Boots of Lightness
Ring- Life or Recoil
Note: You can use Mystic if you are willing to risk it and have 20 Defense
Inventory:
Water and/or Air Runes (you will only need one type if you take a staff for autocast purposes)
20-50 Death/Blood Runes
1 Super Energy (4)
1 Magic Potion (4)
Lots of good food (Lobsters or better, not an option)
1 Shantay Pass and 200/100/75 gp (or a Camulet), don't forget to unequip your weapon if you take the Carpet Ride
If you do have a friend to help you that has already completed killing Fareed than just have that person enter the area where Fareed is before you do. Then just enter, Fareed will appear and get stuck on your friend if in the right place and from there just Mage Fareed to death.
Before you fight Fareed (he attacks you when you open the gate), drink your magic potion and make sure your energy and health are at full and that you have Water Wave set to autocast (if you are taking a staff). As soon as you enter run north/south away from Fareed (he may still hit you this first time).
Once you are out of his range Water Wave him (autocast can be useful but if you do it manually you don't have to right click on Fareed to attack him though this is harder overall). Eat if you need to and run around Fareed to the north and attack him again. Mage him as often as possible between eating and running around him (north to south around the edge of the chamber). He can do up to 43 damage! And he may be able to do more than that. Drink super energy whenever you need to so that you keep running.
Just keep this going staying as far away from Fareed as possible and still Maging him. You will be hitting (with magic at 70 potted) 10+ pretty much each time.
Also, you can Snare/Entangle him and Maging him instead of running around him, this takes more concentration but if you do it right then there is less chance of you dying.
Pick up the Diamond of Smoke with your Ice Gloves and get to the bank!
If you die while fighting Fareed you do not have to get the key again, the door to this area will now open forever, there is nothing in this area after the quest is done. If you lose the Smoke Diamond will respawn in this room.
The Diamond of Blood (Dessous Battle)
Go to Canifis (Ectophial or ability to use of Fairy Rings is very useful here) and talk to Malak. It will show a cutscene with Malak asking for a blood tax. He says he wants to talk to you so talk to him as soon as the cutscene is over. He will tell you that if you kill Lord Dessous he will give you the Diamond of Blood, talk to him about how to kill Dessous and he says that you will need to make a Pot of Blood.
To make a Pot of Blood, you will need 1 silver bar, some spices (not Gnome Spice), and garlic. Take the silver bar to Draynor, go to just west of the jail and go down into the sewer, head north until you come to a room with an anvil. Talk to Ruantun in the room and he will make you a silver pot. Now go to Entrana (remember, no weapons or armor at all) and have the high priest in the church bless your silver pot (it's now a Blessed Pot).
Go back to Malak with some spices and garlic. He will do 5 damage to you and fill the pot with blood (make sure you have more than 5 hp...). Now just add the spices and garlic to the Pot of Blood (Note: The name of the item will not change after adding spices, but you can examine it to see what's inside).
Canifis Bank
Port Phasmatys and Ectofunctus
The tunnel beneath the Mort Myre Swamp
The Bridge
The Graveyard and Dessous Tomb
Blue Line - Path to the Graveyard from Canifis
Purple Line - Path to the Graveyard from Port Phasmatys
Red Line - Path to the Graveyard from Canifis via the underground tunnel once you've done In Search of the Myreque
Orange - The underground tunnel from south of the tavern to north of the bridge
The Black Box - There are Ghasts in this area that will ruin you food or drain you HP/Prayer
Dessous is level 139 with 200 HP. He uses powerful melee attacks and a magic and range attack that do 5 damage each.
Magic/Melee/Range and Prayer- Suggested for more Balanced characters- 62+ Magic, 43+ Prayer, and 20+ Defense (not required)-
Armor- Magic or Prayer
Helm- Farseer
Cape- God Cape
Amulet- Amulet of Glory/Holy/Unholy
Arrows- N/A
Weapon- Guthix/Void Knight or Elemental Staff
Body- Monk or Mystic Robes
Shield- Book of Balance or Unholy Book
Legs- Monk or Mystic Robes
Gloves- Any Recipe for Disaster reward gloves or Mystic Gloves
Boots- Mystic
Ring- Recoil
Armor- Melee
Helm- Berserker/Helm of Neitiznot
Cape- Obsidian/Legends or better
Amulet- Amulet of Glory
Arrows- N/A
Weapon- Dragon Weapon or Abyssal Whip
Body- Proselyte/Rune
Shield- Book of Balance/Holy/Unholy Book, Rune Defender or Obsidian Shield
Legs- Proselyte/Rune
Gloves- Any Recipe for Disaster reward gloves
Boots- Climbing Boots/Adamant Boots
Ring- Recoil
Armor- Range
Helm- Archer
Cape- Any cape
Amulet- Amulet of Glory
Arrows- N/A
Weapon- Magic Short Bow/Crystal Bow/Karil's Crossbow
Body- Black Dragonhide
Shield- None or an Unholy Book
Legs- Black Dragonhide
Gloves- Any Recipe for Disaster reward gloves
Boots- Snakeskin
Ring- Recoil
Inventory:
Pot of Blood
Druid Pouches (10+ recommended, only available if you have done Nature Spirit, not required but recommended if doing the quest without a friend's help)
1+ Prayer Potions (4)
Fill the rest of your inventory with food, Lobster or better (if you haven't done In Aid of the Myreque and/or Nature Spirit then have a friend how has go to the graveyard and trade you food)
1 Magic Potion 4 - If using Magic
1 Range Potion 4 - If using Range
1 Super Attack Potion 4 - If using Melee
1 Super Strength Potion 4 - If using Melee
Now get your battle gear and go to the grave yard. Once there drink any boosters you brought if any, put on protect from Melee and use the Pot of Blood on the tomb. It will open up and Dessous will appear and attack you, he switches between summoning bats (5 Magic damage and 5 Range damage) and Melee which is the more powerful attack. Don't move around but just attack him (Claws of Guthix recommended for Mages). Eat when needed and drink Prayer Potions when needed. He will die quickly but you will probably take some damage.
Magic or Range for pures with no Prayer or Defense and a Cannon can be used- High enough Magic for any effective spell or a good Range weapon.
Armor- Mage
Helm- Ghostly Hood/Gnome Hat
Cape- God Cape
Amulet- Amulet of Magic or any amulet/necklace you are willing to use
Arrows- N/A
Weapon- Elemental Staff of your choice spell or Staff of your choice spell
Body- Ghostly Robe Top/Wizard Robe Top
Shield- Unholy Book
Legs- Ghostly Robe Bottom/Zamorak Robe Bottom
Gloves- The best Recipe for Disaster reward gloves you can use
Boots- Ghostly Boots/Wizard Boots
Ring- Ring of Life
-or-
Armor- Range
Helm- Coif
Cape- Ava Accumulator
Amulet- Amulet of Accuracy or any amulet/necklace you are willing to use
Arrows- The best you can use
Weapon- The best bow you can use
Body- Studded Leather Body
Shield- None or an Unholy Book
Legs- Best Dragonhide you can wear
Gloves- The best Recipe for Disaster reward gloves you can use
Boots- Boots of Lightness
Ring- Ring of Life
Inventory:
Pot of Blood
4 Cannon Parts (if using Cannon)
60+ Cannon Balls
1 Magic/Range Potion 4 dose (depending on what you use)
The rest good food
Ectophial or Teleportation Tablet
Once you get to Dessous' Tomb then set up your Cannon if you are using one. Once it's set up load it and turn it on, then go use the Pot of Blood on the Tomb; Dessous will come out. Run back a few steps to just outside the entrance to the Tomb. Dessous should get stuck just on the corner of the fence. He will still be able to use his Magic and Range attack on you so watch your health but he won't be able to Melee you which where he is deadly to Pures (and Balanced Characters).
If you used a Cannon than you don't have to hide but you will be less likely to die if you do hide. The Cannon will do good damage to Dessous and all you have to do it hit him every once in a while if you can, but mostly you should focus on eating so you don't die.
If you didn't use a Cannon then you will need to hide and just Range/Mage him until he is dead.
Note: You may not get him trapped on the first try (not using a Cannon) so I suggest that you make several Pots of Blood before hand and get ready to teleport out quick.
Once he is dead go back to Malak and he will give you the Diamond of Blood . Bank it and that's that!
The Pyramid of Azzanadra
The Pharaoh's Sceptre, found in the Pyramid Plunder mini game, can be used to teleport directly to the pyramid to switch to or from Ancient Magicks if it is charged. The Sceptre can have up to 3 charges. You may not want to use this in the quest as you don't want to die with it.
Armor- Light and Melee defensive as Possible
Helm- None
Cape- Spotty or Spottier Cape
Amulet- Defense/Gnome Amulet of Protection or Camulet (from Enakhra's Lament quest)
Arrows- N/A
Weapon- Ddp++ or Whip (if a Stranger attacks, turn auto retaliate off)
Body- Dragonhide if you use the Camulet, Desert Robes if not
Shield- Defender or Holy Book
Legs- Dragonhide if you use the Camulet, Desert Robes if not
Gloves- Penance Gloves (recommended) or Recipe for Disaster gloves
Boots- Boots of Lightness
Ring- Life
Note: You will want to be able to run as long as possible and have as much Defense as possible in this part.
These are the items you will need if you have already banked after placing the gems and are using a Camulet
Inventory:
5+ Super Energy 4 dose
2+ Anti Poison 4 dose
Prayer Potions 4 dose if you want to use protect from melee
Fill the rest of your inventory with food, Lobster or better and weighing as little as possible (if you are a Pure you will want Sharks)
The 4 diamonds, Shadow, Smoke, Ice, and Blood (or you can do the diamonds first and bank to use those 4 spaces)
1 Shantay Pass and 100-200gp for Magic Carpet (or the Camulet) (non if you use the Camulet)
1 Full Waterskin (non if you go from Enakhra's temple)
Withdraw the 4 Diamonds last and head to Eblis. Talk to him and then go to the Pyramid (marked out of the RS map as Pyramid south of Eblis and east of Enakhra's Temple). There are 2 Sphinx statues in front of the Pyramid.
Place each of the gems on the correct obelisk (smoke and shadow may be confusing, nothing happens if you get one wrong).
When all 4 obelisks are pulsing with colored light head to the top of the pyramid go through the doors and down the ladder. Each ladder is a safe point so stop there to drink energy/prayer potions and eat food.
This is a dangerous place and you may fall down a trap door completely randomly and be taken back outside the pyramid, no damage is dealt when you fall through a trapdoor.
Keep run on all the time and try to stop only at each ladder. You will be attacked by level 103 Mummies that wander the pyramid and can do up to 25+ damage. If you have 60+ defense, they will hit around 13 with lots of zeros, but they strike quickly and may land a high hit. Also a level 93 Scarab may randomly appear in front of you and attack you. When a Scarab begins to appear you will stop moving and will not be able to run again until it has fully appeared (it only take about a second to appear), once it has fully appeared it will attack you and can poison you, doing 2+ poison damage. If this happens wait for it to form and move your character again as quickly as possible.
If you are poisoned then drink your Antipoison and keep running. Once you have made it all the way to the bottom Azzanadra is in a chamber behind a door that is not marked on the map. Open the door and you are safe (Scarabs may appear in here, if this happens then kill it so you can talk to Azzanadra).
Talk to Azzanadra and you will be granted the use of ancient Magicks and switch your magic book to Ancients. If Azzanadra is not there, then try to use the altar and he will appear. Quest complete!
Rewards
20,000 Magic experience
Ring of Visibility - allows you to start the Ghostly Robes Mini-Quest.
Ability to wield the Ancient Staff.
Ability to use ancient Magicks.
3 Quest Points
The Ancient Staff
This staff requires 50 Attack and Defense to wield, and can auto-cast Ancient Magicks. You can buy your first one from Eblis for 80,000gp, and you can also get them as rare drops from mummies in Azzanadra's Pyramid if you lose yours. They are tradeable, so you can also buy one from another player.
Ancient Magicks
After finishing the quest, you have the ability to use Ancient Magicks. To access these spells, you need to visit the altar inside the pyramid and pray at it.
If you want to go back to using regular Magic, you will need to pray at the altar again. However, after completing the quest, you can use the "back" entrance which grants quick access to the altar.