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 Monkey Madness 1

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Data de înscriere : 16/06/2008

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MesajSubiect: Monkey Madness 1   Monkey Madness  1 Icon_minitimeLun Iun 16, 2008 7:02 pm

Start: Begin by speaking to King Narnode Shareen in the Grand Tree.
Skills: The ability to defeat a level 195 Demon.
Recommended Skills: Level 43 Prayer and 40 Magic or Ranged.
Quests: Tree Gnome Village and Grand Tree.
What You Need: Armor and Weapons, Anti poison Potions, Prayer Potions, lots of food, method of teleportation, a Gold Bar, a Ball of Wool and Karamja monkey remains or bones.
Recommended Items: Teleportation method (Ring of Dueling or charged Amulet of Glory), Prayer Gear (Initiate or Proselyte armor).


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Getting Started

To start just speak to King Narnode Shareen who is found in the Grand Tree of the Tree Gnome Stronghold. He says that he has sent the 10th Squad to destroy Glough's shipyard in Karamja, but they haven't returned. Tell him that you'll help and he will give you a Gnome Royal Seal.


Go upstairs to the top of the tree and ride the glider to Karamja with the Seal in your backpack (Gandius on the Pilot's map).


With the Gnome Royal Seal in your inventory, head north of the landing spot and enter the shipyard (from the Grand Tree quest). You will need to show your Royal Seal to be able to enter.


Speak to G.L.O. Caranock in his office hut, who will say that the fleet never made it there. Fly back to the Grand Tree (Ta Quir Priw on the map) and talk to the king again.


Gnome Hangar

Go to the second floor and talk to Daero at Burberry's bar. He will bring you to the hangar, and after he and Waydar speak for a bit, talk to Daero again.


He says that you'll need to wait for 'reinitialization' to be completed before the gliders will fly. You will need to complete a puzzle to finish the process. Search the crates nearby for some Spare Controls, which show you what the finished puzzle should look like.


Operate the Reinitialization Panel to the south of Daero to see the puzzle, which is un-arranged. You need to slide the puzzle pieces to make the scene shown in the Spare Controls. Start from the top at the left and work your way down to the bottom row, going row per row. If you really can't seem to solve the puzzle, find Glough in his house to the north of the Gnome Agility Course, and pay him 200,000gp to do the puzzle for you. After that, you just need to move one piece to finish it.



After completing the puzzle, the room will shake and the gliders will unfold, talk to Daero and Waydar then go gear up because here is where it starts!

Note: If at any time you wish to leave the hangar, you can do so by using the Gnome Teleport Device to the south in the hangar, you will be teleported close to the gnomeball field.


Crash Island

Now is the time to put on your Monkey Madness Survival gear.

Firstly there will be lots of high level monsters attacking you with range and melee in multi combat zones. So good armor is strongly advised, prayer boost is also a big plus here, Initiate or Proselyte armors are the best choice due to their relatively low cost when lost and good combination of both prayer and defense. For a weapon, a Dragon Mace or a Wolfbane Dagger is an excellent choice (primarily the dagger, because it is lightweight and gives the same prayer bonus as a Dragon Mace). Also try to reduce your weight because you'll need to run a lot, Boots of Lightness, Spotted Capes, Penance Gloves and such can be a great help here.


Your inventory should contain the following things at all times:

Ring of Dueling (Can be worn to save one inventory space)
Anti-Poisons (Most of the creatures on Ape Atoll are poisonous!)
Decent Food (Lobsters and up!)
Optional: Energy Potions, Strange Fruits (obtained from a 'Plant' Random event) or Purple Sweets. Also a Prayer Pot may be Helpful.


Talk to Daero at Blurberry's bar to go to the hangar again and talk to Waydar there. Say that you're ready to go and you'll land on Crash Island near Karamja. For more info about the area, check out the Ape Atoll Guide.


Now talk to Lumdo there who at first refuses to help you. Talk to Waydar, and he will convince him and bring you to Ape Atoll (look out for the small scorpion here and all over Ape Atoll, it can hit up to 15 and poison you through prayer for 12!).

Meanwhile... you'll see a Foreman and G.L.O. Caranock arguing and plotting at the shipyard...

Ape Atoll

You'll find yourself on Ape Atoll, head northwest through the jungle and follow the cliff towards the pass. Put your Protect From Missiles Prayer on and try to get through, you'll be instantly knocked unconscious from arrows but at least you won't get any damage that way, but it won't protect you from poison.


You'll wake up in jail with three members of the 10th Squad, and two Gorilla Guards. Don't approach the fence while they're near, or you'll be punched (they have a range of two squares and hit through the fences much like using a halberd). Talk to the three gnomes there to get some more information and take your time to see the guard's pattern. When both guards are at the north side of the room, pick the lock and hide to the west of the cell (there is a spider there that will poison you hard and respawns really fast, have your anti-poison pots prepared!).


When the guard is going to the other gorilla, run out the door behind him without being noticed. Once outside you head immediately to the north (right) into the tall grass and hide there.

Hint: Hiding in the grass works a lot better in low detail mode, some grass will not hide you in high detail mode.

Be careful of the small scorpions here, they can hit 15s and poison you! When you are in the grass, the monkeys can't see you. Now we have to find Karam, he is just barely north of the crafting shop. You can see the crafting shop if you look east of the jail on your minimap. He is running around in the grass and camouflaged in the same color so it can be hard to spot him at first, but you'll find him.


After talking to him head to the temple and go southeast to a small building, the King's Throne Room. To get there go in between this building and the temple as shown on the map, not the other way! Otherwise you will be knocked unconscious by ninja monkeys and you'll find yourself back in jail. Always move around the village and never through it! When you get there talk to Garkor, the squad leader, who needs you to rescue his three men and to talk to Zooknock about a disguise.


Now its time to get a few things before seeing the mage. Head to the Depot to the west and enter through the back door. (never go through the town, always go around it)

When you are inside search the Depot but don't go out the shaded area or you will get ko'ed by the ninja monkeys. Search the crate in the southeast corner to find a secret entrance, go down the entrance (Some damage will be dealt because of falling down) and then search the crate in the northwest corner for an M'Amulet Mould.

Go back upstairs to the Depot and walk over to the east side. Search the stack of two crates that is just inside the lightly shaded area of the floor, but be careful to search the crates from the darker part of the floor or you will be knocked unconscious by Ninja Monkeys and find yourself back in prison. After you correctly search the crates you should find some Magical Monkey Dentures.

Now teleport out of Ape Atoll and refill your supplies. If you can't teleport, you can climb out of the cave and you'll find yourself in house close to the gates. Get out of the house and RUN back towards the sergeant, then RUN past the graveyard, climb up the ladder and then jump off the ledge to find Lumdo. However, it's STRONGLY advised to teleport to Al Kharid and use the glider there to get back to the Grand Tree due to the chances of getting caught while leaving the Ape Atoll are extremely high.

The Mage

Getting to the mage is the most dangerous part of the quest and you'll have to do it at least 2 times. For this part it is strongly advised to wear the best prayer gear you have:

Initiate or Proselyte armor
Broodoo Shield or Holy Book
Holy or Unholy Symbol
The best mace you can wield
Weight-reducing items like Boots of Lightness, Spotted Cape and Penance Gloves.
Also take 3 full Anti Poison Potions, one or 2 Prayer Potions (better to be safe then dead), (Super) Energy Potions or Strange Fruits or Purple Sweets and a Ring of Dueling or charged Amulet of Glory. Don't forget the Gold Bar, the Magical Monkey Dentures and the M'Amulet Mould. Fill the rest of your inventory with good food.

Hint: Drinking a Super Anti-Poison potion after your first trap protects you long enough to finish the whole dungeon, this can be really handy to spare some inventory space since you will only need one then.

When you have everything, head back to Ape Atoll and enter the dungeon in the south of the jungle. It's a very long cavern full of Zombie Monkeys and Skeleton Gorillas, traps and falling rocks. Hiding under the ledges when the screen shakes avoids the falling rocks but it is better to just take the damage and make a run for it. Have the Protect from Melee Prayer on all the time to protect you from the zombies and skeletons, this is a multi-combat zone so they will swarm you. The traps and falling rocks will still hit and poison you through your prayer but you'll be safe from the skeletons and zombies.


The spike traps in the ground are marked with 5 black dots on the floor, when you walk over them you will get damaged and poisoned. Try to avoid them as much as possible.

At the end, you'll meet up with Zooknock, the squadron mage. He needs a Gold Bar, the Magical Monkey Dentures and the M'Amulet Mould to make a monkey speak amulet. Give them to him and he will give you your M'Amulet Mould back and an Enchanted Gold Bar.

You will need to bring these to the Temple on Ape Atoll later on to make the Amulet. Now it's the best to teleport back to Al Kharid and take the glider there back to the Grand Tree. If you can't do that use Home Teleport, and if that is impossible too you can go back through the Tunnel climb up and head back to Lumdo.
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