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 Monkey Madness 2

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Data de înscriere : 16/06/2008

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MesajSubiect: Monkey Madness 2   Monkey Madness  2 Icon_minitimeLun Iun 16, 2008 7:03 pm

The Greegree

Restock and recharge your prayer (if you use a ring of dueling you can restore fast in the Duel Arena), take the Ball of Wool, Enchanted Gold Bar and the M' Amulet Mould with you as well as the normal Monkey Madness Survival Gear.

Head to the town the usual way by getting captured and then head to the temple. Inside the temple use your Protect from Melee Prayer, the guards can easily hit 15+ and it's a multi-combat zone. You can also restore your prayer here at the big gorilla (Marimba) statues. Don't let the gorillas trap you here as they will swarm you and you can't walk through them! The only spot where they can successfully trap you is at the stairs and the trapdoor. If this happens go down or up and wait a while until the guards have resumed their normal pattern.

Go through the trap door downstairs and use the Gold Bar on the Fire Walls near the entrance to make an M'Speak Amulet, use a Ball of Wool on it and wear it.

Now head to the Monkey Child in a Banana grove in the northwest of the city. Don't forget to go around the village and not through it. To get to him go counterclockwise around the city, then go into the building that's just east of where the Child is. Don't try to run all the way to the western side of the house as you have a good chance of the Aunt seeing you and calling in the Ninja Monkeys. Speak to the Child when his aunt has walked just south out of the grove and is standing by the fence.

So pick 10 Bananas for him (just tell those are 20, he can't count) at the banana tree patch near the gate of the town and give them to him. Wait a few seconds or talk to him a few times to learn his Aunt has given him the toy. You will then ask for and receive his new toy. He'll give you a Monkey Talisman.


Go get a Monkey Corpse or Bones (Both will work) from a Karamja Monkey on Karamja by killing it by either ranging or maging it, and bring both the Corpse or Bones and Talisman to the Mage the same way as before. You'll now be able to transform into a monkey.

Advantages of being a Monkey:

Nothing will attack you on Ape Atoll!!! (So you can now run around, chop mahogany and teak, … safely on the Atoll)
You can use the big gate without being target practice and ending in jail.
Reminder: Always have 1 spot free in your inventory when wielding a monkey greegree, when you leave ape atoll it will get unequipped and you will drop it when you have no room for it. Also it is best to use a teleport device now, since you can't cast spells in monkey form.

Monkey Alliance

From now on, always stay in Monkey form on Ape Atoll. Go back to the Sergeant Garkor. He wants you to make an alliance between the Karamja Monkeys and Marim Monkeys. Talk to the Elder Guard and he says that you need Kruk's permission to enter. Speak with Kruk, the monkey who shouts to open the gates when you enter in monkey form. He can be found near the gates up the second hill. To get to him, go just west of the bamboo gate after you have gone through and then follow the path up to a ladder, go up the ladder and across the bridge, then go down the next ladder. Once there you will find Kruk.



Kruk will take you to the Monkey King, Awowogei , and he wants you to bring back a monkey from the Ardougne Zoo.


Go to the Ardougne Zoo with your Greegree and M'Speak Amulet, transform into a monkey and talk to the monkey minders outside... you'll be put in a cage! Talk to a monkey and promise to free it, it will then climb into your backpack. To get out again just revert to normal form and talk to the monkey minders.


After a lame excuse about how you got in they will let you out with the monkey in your backpack.


Now WALK (Warning: do not teleport OR log out! If you do that you will no longer have the monkey in your inventory!) to the Grand Tree and get back to Awowogei. He will think about the alliance.

Go back to the Sergeant and he will give you the 10th Squad Sigil. Don't wear this until you're ready to defeat the Jungle Demon!

When you lose this sigil you can get a new one from Waymottin who is one of the gnomes standing next to Zooknock the mage, so you will have to go through the whole tunnel again if you happen to loose the sigil. Don't forget you can do this in monkey form and thus avoid all combat, but not the traps and falling rocks.

Recommended: When you receive the sigil from Waymottin, drop the sigil and talk to him again. He will give you another sigil. Pick the sigil you dropped up, and you will have two of them in your inventory. In case you die during the monster at the end of the quest, you will lose the sigil, therefore having to re-enter the long cave again.

Final Fight

Much feared this Demon is but when you follow the tactics in this guide and you have at least 37 Prayer for the much needed Protect from Magic Prayer you will be fine and the Demon will be dead in no time.



What you Need:

Ranged:

1x Antipoison potion,
Good food (Lobsters or better recommended, but not really needed if you do this right).
about 60x arrows mithril or better
Best Dragonhide that you can wear
M'speak amulet
Monkey Greegree
1x Prayer potion
Holy or unholy symbol, to keep prayer up for a longer time
Best Shortbow you can wield (preferably yew or better)
Ava's Accumulator from Animal Magnetism Quest
Optional: Holy Wrench (Makes prayer drain slower and helps Prayer Potion effectiveness)
Optional: 1x ring of life, just in case…
Mage:

1x Antipoison potion,
Good food (Lobsters or better recommended, but not really needed if you do this right).
The runes needed for casting your best spell
Best mage robes that you can wear (mystic)
M'speak amulet
Monkey Greegree
1x Prayer potion
Holy or unholy symbol, to keep prayer up for a longer time
Broodoo Shield for extra mage and prayer boost
The staff used for the spell you need, mostly air staff but depends on your runes.
Optional: Holy Wrench (Makes prayer drain slower and helps Prayer Potion effectiveness)
Optional: 1x ring of life, just in case…
Cannon:

1x Antipoison potion,
Good food (Lobsters or better recommended, but not really needed if you do this right).
A cannon
About 60 cannonballs
M'speak amulet
Monkey Greegree
1x Prayer potion
Holy or unholy symbol, to keep prayer up for a longer time
The best prayer gear you have, Initiate or Proselyte, Monk Robes, Holy Book, Dragon Mace
Optional: Holy Wrench (Makes prayer drain slower and helps Prayer Potion effectiveness)
Optional: 1x ring of life, just in case…
Optional: Runes or Bow and Arrows to attack the Demon too
As soon as you wear the sigil, switch to run. When the screen shakes, which should be a short while after you wear the sigil (this is to save that extra prayer point) turn on Protect from Magic.

Tactics:

Do NOT melee the demon except as a last resort, it would be suicide either way. It consistently hits 30+ damage with both magic and melee attacks!!

1. Safe Tactic:

As soon as Garkor is done talking, make a run for the nearest bridge. Cross it, and run over to the corner nearest to the members of the 10th squad. Be careful of spike traps along the way! Once at the corner, the Demon will be unable to mage you, so it's safe to turn off your protection prayer. From this viewpoint you should also be able to see the Demon's hp. Now is the slightly tougher part. Wait for the gnomes to weaken the Demon until its hp bar is nearly completely red. If you miss the timing, the demon will regenerate and you'll have to do this again.

As soon as you see the hp bar turn red. run back out (don't forget your protect from magic) and try to K.O. the Demon with some quick hits. The best place to do this is on the bridge that you ran out from earlier. The demon will be unable to melee you and your Protect from Magic will take care of the rest.

Further Notes: You are unable to range or mage from the ledges, but you can do that on the bridges to the same effect. Let the gnomes do all the hard work for you, don't risk your life weakening it in the beginning!

2. The Hard Way:

Make sure your Protect from Magic Prayer is on then start auto casting or ranging the demon. Sip from your Prayer Potion when needed and above all keep distance! Don't let him hit you with melee. As a ranger you could use poisoned arrows to hurt the demon even harder, with Ava's Machine you can reclaim your arrows easily.

3. Cannon:

Make sure your Protect From Magic Prayer is turned on and take distance from the Demon to make sure it doesn't hit you with melee. Set up your cannon, load and fire it. Now you can wait and in the meantime range or mage it or you could hide behind the statue where the demon can't mage you. When needed go reload your cannon, don't forget to turn your prayer back on and be sure to stay clear of its melee attacks! This is by far the easiest way but also the most expensive.

Finishing the Quest

Once the Jungle Demon is dead, speak to Garkor, and then Zooknock. He will teleport you to the west coast of Ape Atoll, just north of the gates. Head back to the Tree Gnome Stronghold where you can talk to the king and receive your reward.


Rewards

3 Cut Diamonds
10,000gp
Speak with Daero to get 35,000 experience in Strength & Hits or Attack & Defense. You will also receive 20,000 experience in the 2 skills you didn't choose.
Ability to transform into different monkeys - kill the Monkeys you want and bring their remains and a Talisman (1,000gp from the Magic Shop) to the Gnome Mage.
Ability to use Marim shops and steal from Ape Atoll Stalls.
Ability to speak to monkeys.
Ability to buy and wield a Dragon Scimitar - 100,000gp in the Scimitar Shop.
Access to the Ape Atoll Agility course.
3 Quest Points
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